Z stack to Unity

Is there a way to export a z-stack as a 3D object (together with colour channels) so it can be imported and viewed in Unity?


I don’t have Unity on my computer to test it, but if memory serves Wavefront OBJ files import nicely into Unity and it’s one of the options on the “Save as” menu in Fiji. Unfortunately I can’t test it at the moment, but it’s probably worth a try!

Thanks for replying. Yeah I’ll try doing that in a couple of days, I’m just not sure if it will keep the fluorescence colour channels.

See https://fpb.ceb.cam.ac.uk/

This is a Unity-based volume renderer that renders Z-stacks in Unity.


This may be exactly what I needed, thanks!

I’ve managed to export a z-stack in unity but the image does not keep the channel information. Is there a way where I end up with colours on a 3D object?