starting from a segmented object (2D/3D) I would like to smooth it. Often the segmented object looks pretty rough and one knows that the physical object is rather smooth.
Ideally creating a mesh on an object and then let the mesh evolve according to some physical/energy minimization constraints to create a smooth mesh. Level-sets?
Don’t know exactly how to do it but some of you may have other ideas or specific tools to use.
Thanks for any suggestions