I have a question regarding RAW file format issues.
This is a heigthmap image in .PNG format:
I want to export this image in RAW format, 16 or 8 bit to create a terrain in Unity.
File->Save As->Raw Data
Everything looks ok, but when I close and then open the image again in Fiji/ImageJ in the created RAW format it looks like this:
Something strange obviously happens while saving in RAW.
The corresponding heightmap in Unity looks like this which is based on the bogus RAW data file. (Not correct)
Any ideas how to retain the original heightmap data while saving to RAW?