I would like to be able to remove objects that are within a certain distance of objects of the same type. Specifically, I want to remove neurons that are touching one another in a field of view before I run Morph>skelpe and MeasureObjectSkeleton. When the object skeletons touch one another, I get an inflated value for branch points. I think I need some combination of MeasureObjectNeighbors, FilterObjects, and MaskObjects, but I can’t figure it out. Any assistance would be much appreciated!
Also, at a recent meeting I heard that a Sholl analysis module is on the way. Is there an updated ETA?