3Dscript Loading Error

Hey everyone,

Anyone else run into an error trying to open a z stack 3Dscript? It was working fine for me, but all of a sudden started throwing this error when i tried to open a new volume.

(Fiji Is Just) ImageJ 2.0.0-rc-69/1.52n; Java 1.8.0_172 [64-bit]; Windows 10 10.0; 474MB of 49012MB (<1%)
 
java.lang.RuntimeException: OpenCL error 4294967256: CL_INVALID_IMAGE_SIZE in H:\fijiplugins\3D_Animation\3D_Animation_Native\Raycaster.cpp (line 185)
	at animation3d.renderer3d.OpenCLRaycaster.initRaycaster16(Native Method)
	at animation3d.renderer3d.OpenCLRaycaster.<init>(OpenCLRaycaster.java:85)
	at animation3d.renderer3d.Renderer3D.<init>(Renderer3D.java:27)
	at animation3d.main.InteractiveRaycaster.run(InteractiveRaycaster.java:151)
	at ij.plugin.filter.PlugInFilterRunner.processOneImage(PlugInFilterRunner.java:266)
	at ij.plugin.filter.PlugInFilterRunner.<init>(PlugInFilterRunner.java:114)
	at ij.IJ.runUserPlugIn(IJ.java:231)
	at ij.IJ.runPlugIn(IJ.java:193)
	at ij.Executer.runCommand(Executer.java:137)
	at ij.Executer.run(Executer.java:63)
	at java.lang.Thread.run(Thread.java:748)

Best,
Wilson

Nevermind, turns out my z and t channels got switched and 3Dscript didn’t like it. Problem Solved