I have a large set of slices of a bone sample processed into masks. Is there a way to combine these images into a 3D model such as an stl file?
I’d rather keep this within my python code, I’m sure there is software that could do this quite easily.
If you want to stick with python, this should work:
- Load 2D masks into a single 3D numpy array
- Use scikit-image’s implementation of the marching cubes algorithm to extract the surface
- Save as STL.
If you’re stuck, I have code (that I’m happy to share) that does this, but saves to
.obj. Looks like it’s easy to convert though.
Great, Thanks. I’ll give this a try
Thanks for your help, this seems to be working!
I have one problem though, I had this working great using:
verts, faces, normals, values = marching_cubes_lewiner(all_trabecular_slices)
mlab.triangular_mesh([vert for vert in verts],
[vert for vert in verts],
[vert for vert in verts],
My models were as expected but now they seem to be saving as just the outlines:
Even though the saved image slices look like this still:trabecular_mask_25.tiff (207.2 KB)
Do you have any idea why this might be? I only changed the method for building my 3D array, I can’t see why the obj file has changed.
What do you mean by “saving as just the outlines”? The marching cubes algorithm will only extract the surface of the object, or do you mean something else?
I mean that the obj files are as pictured, it just seems to be creating a model with the outlines of the slices. Before the models were being produced as a solid object. For example the first “rainbow” coloured image in my post was coming out with the inside filled before, I’m not sure what could have changed.
I’m still not 100% on clear on what your images look like, could you upload an image stack, and I’ll see if I can reproduce the problem.
Do you mean that it has worked on some images, and not on others? The only thing I can think of is if the binary mask touches the edge of the image, then maybe that edge isn’t being detected by the marching cubes algorithm.
Trabecular_Mask.rar (51.2 KB)
I have attached a small sample of the processed images I’m working with.
I’d like a 3D model of all the white objects “stacked”. So for example, if my shape had been a circle, I’d like to produce a solid cylinder.
I actually had it working but slightly changed the code that produced the 3D array of all my images and now it seems to be only making a 3D model of just the outlines of all the images whereas I’d like a solid shape. The 3D array is in exactly the same format though which is why I’m confused.
So the marching cubes algorithm only extracts the surface. To get “solid” object, I’m not sure if:
a) You can just change the settings on the software used to visualise/print the object
or b) You need to convert the image in a completely different way.
Is it possible for me to have a look at your code that you mentioned please?
I’m not sure how easy it will be to understand, but the surface extraction is here:
and the saving of the surface to
.obj is here: